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* Kundun Mephis - Lemuria - Dark Knight
* Kundun Mephis - Lemuria - Dark Knight


== Lemuria ==
== Equipments ==
 
=== Mastery & Legendary Equipment ===
[[Arquivo:LemuriaImage.png|300px|thumb|left|Lemuria]]
=== Lemuria ===
No ano 1022 de Mu, um grande sábio infiltrou-se na "Fortaleza Doppelgänger" e fez contato com os doppelgängers, com o objetivo de deter o maligno Kundun. Após estudá-los, o sábio adquiriu o poder de criar doppelgängers usando itens ligados a Kundun e Lemuria. Ele criou cópias desses poderosos indivíduos, que não apenas se assemelhavam aos originais, mas também compartilhavam suas memórias e habilidades. Sob a orientação do sábio, suas habilidades como magos brancos e seus bons corações foram cultivados. Quando chegou o momento, o sábio os enviou em uma missão para derrotar seus equivalentes malignos e salvar o continente de Mu.
 
=== Caracteristicas ===
Lemuria é uma conjuradora que usa um "Orbe" para lançar magias em forma de esferas. Apesar de possuir pouca vida e defesa, tem alto poder de ataque mágico, que pode ser aprimorado com atributos de energia. Embora não seja tão poderosa quanto a Fairy Elf, a maga pode usar magias de suporte que ajudam na batalha, de forma semelhante. Lemuria possui uma relação mestre-discípulo com Kundun Mephis, e quando formam uma party juntos, um "buff de vínculo" é ativado, fortalecendo suas habilidades mágicas e resultando em alto dano.
 
=== Atributos Iniciais ===
 
<table class="wikitable" style="width:100%;text-align:center;">
<tr>
<th style="width:20%;">Pontos por Level</th>
<th style="width:20%;">Força </th>
<th style="width:20%;">Agilidade </th>
<th style="width:20%;">Vitalidade </th>
<th style="width:20%;">Energia</th>
</tr>
<tr>
<td>05</td>
<td>18 </td>
<td>18 </td>
<td>19 </td>
<td>30 </td>
</tr>
</table>
 
=== HP ===
* Base: 88 
* +1 HP por Level 
* +2 HP por ponto em Vitalidade
 
=== Mana ===
* Base: 65 
* +1.5 Mana por Level 
* +2 Mana por ponto em Energia
 
=== Evoluções ===
{| class="wikitable" style="text-align: center;"
|+ Evolution Stages
! Rank !! Class !! Type
|-
| 1st || Lemuria || Default
|-
| 2nd || Wo Mage || Quest
|-
| 3rd || Arch Mage || Quest
|-
| 4th || Mystic Mage || Quest
|-
| 5th || Battle Mage || Quest
|}
 
=== Party Bonus ===
* Kundun Mephis - Lemuria - Dark Knight
 
== Equipamentos ==
=== Equipamentos Mastery & Legendary ===
<div style="display:flex; gap:20px; flex-wrap:wrap;">  
<div style="display:flex; gap:20px; flex-wrap:wrap;">  



Edição das 21h25min de 27 de dezembro de 2025

Lemuria

Lemuria

Lemuria

In the year 1022 of Mu, a great sage infiltrated the "Doppelgänger Fortress" and made contact with the doppelgängers, aiming to stop the evil Kundun. After studying them, the sage acquired the power to create doppelgängers using items connected to Kundun and Lemuria. He created copies of these powerful individuals, who not only resembled the originals but also shared their memories and abilities. Under the sage's guidance, their skills as white mages and their good hearts were cultivated. When the time came, the sage sent them on a mission to defeat their evil counterparts and save the continent of Mu.

Characteristics

Lemuria is a spellcaster who uses an "Orb" to cast sphere-shaped spells. Despite having low health and defense, she has high magical attack power, which can be enhanced with energy attributes. Although not as powerful as the Fairy Elf, the mage can use support spells that aid in battle in a similar way. Lemuria has a master-disciple relationship with Kundun Mephis, and when they form a party together, a "bond buff" is activated, strengthening their magical abilities and resulting in high damage.

Initial Attributes

Points per Level Strength Agility Vitality Energy
05 18 18 19 30

HP

  • Base: 88
  • +1 HP per Level
  • +2 HP per point in Vitality

Mana

  • Base: 65
  • +1.5 Mana per Level
  • +2 Mana per point in Energy

Evolutions

Evolution Stages
Rank Class Type
1st Lemuria Default
2nd Wo Mage Quest
3rd Arch Mage Quest
4th Mystic Mage Quest
5th Battle Mage Quest

Party Bonus

  • Kundun Mephis - Lemuria - Dark Knight

Equipments

Mastery & Legendary Equipment

Bloodangel Mage



TYPE: Mastery
LEVEL: 400
CLASSE: Arch Mage


DEFENSE:
Helm: 87
Armor: 103
Gloves: 82
Pants: 94


2 Set Effect:
• Increases Skill Damage +25
• Increases Energy +50


3 Set Effect:
• Increases Double Damage Rate +10%
• Increases Wizardry Damage +50


4 Set Effect:
• Increases Critical Damage Rate +15%
• Increases Excellent Damage Rate +15%
• Increases Ignore Enemy’s Defense +5%
• Increases All Stats +10
• Increases Base Defense +20
• Increases Critical Damage +30
• Increases Excellent Damage +30

Darkangel Mage



TYPE: Mastery
LEVEL: 600
CLASSE: Arch Mage


DEFENSE:
Helm: 115
Armor: 131
Gloves: 109
Pants: 122


2 Set Effect:
• Increases Skill Damage +40
• Increases Energy +70


3 Set Effect:
• Increases Double Damage Rate +15%
• Increases Wizardry Damage +75


4 Set Effect:
• Increases Critical Damage Rate +18%
• Increases Excellent Damage Rate +18%
• Increases Ignore Enemy’s Defense +7%
• Increases All Stats +15
• Increases Base Defense +40
• Increases Critical Damage +35
• Increases Excellent Damage +50

Holyangel Mage



TYPE: Mastery
LEVEL: 800
CLASSE: Arch Mage


DEFENSE:
Helm: 172
Armor: 186
Gloves: 162
Pants: 176


2 Set Effect:
• Increases Skill Damage +50
• Increases Energy +90


3 Set Effect:
• Increases Double Damage Rate +18%
• Increases Wizardry Damage +100


4 Set Effect:
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Increases Ignore Enemy’s Defense +9%
• Increases All Stats +20
• Increases Base Defense +60
• Increases Critical Damage +40
• Increases Excellent Damage +70

Soul Mage



TYPE: Mastery
LEVEL: 900
CLASSE: Mystic Mage


DEFENSE:
Helm: 226
Armor: 239
Gloves: 214
Pants: 229


2 Set Effect:
• Increases Skill Damage +55
• Increases Energy +100


3 Set Effect:
• Increases Double Damage Rate +18%
• Increases Wizardry Damage Mastery


4 Set Effect:
• Increases Critical Damage Mastery
• Increases Excellent Damage Mastery
• Increases Ignore Enemy’s Defense +9%
• Increases All Stats +25
• Increases Base Defense Mastery
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Increases Triple Damage Rate +2%

Blue Eye Mage



TYPE: Mastery
LEVEL: 1000
CLASSE: Mystic Mage


DEFENSE:
Helm: 272
Armor: 287
Gloves: 263
Pants: 281


2 Set Effect:
• Increases Skill Damage Mastery +2
• Increases Energy Mastery +2


3 Set Effect:
• Increases Double Damage Rate +18%
• Increases Wizardry Damage Mastery


4 Set Effect:
• Increases Critical Damage Mastery +2
• Increases Excellent Damage Mastery +2
• Increases Ignore Enemy’s Defense +9%
• Increases All Stats Mastery +2
• Increases Base Defense Mastery +2
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Increases Triple Damage Rate +4%
• Increases Maximum Life Mastery +2

Silver Heart Mage



TYPE: Mastery
LEVEL: 1100
CLASSE: Mystic Mage


DEFENSE:
Helm: 322
Armor: 338
Gloves: 313
Pants: 327


2 Set Effect:
• Increases Skill Damage Mastery +2
• Increases Energy Mastery +2


3 Set Effect:
• Increases Double Damage Rate +18%
• Increases Wizardry Damage Mastery


4 Set Effect:
• Increases Critical Damage Mastery +2
• Increases Excellent Damage Mastery +2
• Increases Ignore Enemy’s Defense +9%
• Increases All Stats Mastery +2
• Increases Base Defense Mastery +2
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Increases Triple Damage Rate +6%
• Increases Maximum Life Mastery +2
• Increases Damage Decrease Mastery +2

Manticore Mage



TYPE: Mastery
LEVEL: 1200
CLASSE: Mystic Mage


DEFENSE:
Helm: 371
Armor: 387
Gloves: 364
Pants: 377


2 Set Effect:
• Increases Skill Damage Mastery +2
• Increases Energy Mastery +2


3 Set Effect:
• Increases Double Damage Rate +18%
• Increases Wizardry Damage Mastery


4 Set Effect:
• Increases Critical Damage Mastery +2
• Increases Excellent Damage Mastery +2
• Increases Ignore Enemy’s Defense +9%
• Increases All Stats Mastery +2
• Increases Base Defense Mastery +2
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Increases Triple Damage Rate +8%
• Increases Maximum Life Mastery +2
• Increases Damage Decrease Mastery +2

Brilliant Mage



TYPE: Mastery
LEVEL: 1300
CLASSE: Mystic Mage


DEFENSE:
Helm: 422
Armor: 436
Gloves: 411
Pants: 426


2 Set Effect:
• Increases Skill Damage Mastery +2
• Increases Energy Mastery +2


3 Set Effect:
• Increases Double Damage Rate +18%
• Increases Wizardry Damage Mastery


4 Set Effect:
• Increases Critical Damage Mastery +2
• Increases Excellent Damage Mastery +2
• Increases Ignore Enemy’s Defense +9%
• Increases All Stats Mastery +2
• Increases Base Defense Mastery +2
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Increases Triple Damage Rate +10%
• Increases Maximum Life Mastery +2
• Increases Damage Decrease Mastery +2

Apocalypse Mage



TYPE: Mastery
LEVEL: 1400
CLASSE: Mystic Mage


DEFENSE:
Helm: 474
Armor: 485
Gloves: 459
Pants: 475


2 Set Effect:
• Mastery Skill Attack Power Increase +57
• Mastery Energy Increase +112


3 Set Effect:
• Double Damage Rate +18%
• Mastery Wizardry Damage Increase +158


4 Set Effect:
• Mastery Critical Damage Increase +194
• Mastery Excellent Damage Increase +212
• Ignore Enemy’s Defense +9%
• Mastery All Stats Increase +34
• Mastery Base Defense Increase +214
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Triple Damage Rate Increase +12%
• Mastery Maximum Life Increase +529
• Mastery Damage Reduction +100
• Increase Mastery Enhanced Skill Damage +46

Lightning Mage



TYPE: Mastery
LEVEL: 1500
CLASSE: Mystic Mage


DEFENSE:
Helm: 523
Armor: 529
Gloves: 514
Pants: 525


2 Set Effect:
• Mastery Skill Attack Power Increase +65
• Mastery Energy Increase +130


3 Set Effect:
• Double Damage Rate +18%
• Mastery Wizardry Damage Increase +176


4 Set Effect:
• Mastery Critical Damage Increase +230
• Mastery Excellent Damage Increase +250
• Ignore Enemy’s Defense +9%
• Mastery All Stats Increase +38
• Mastery Base Defense Increase +253
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Triple Damage Rate Increase +14%
• Mastery Maximum Life Increase +631
• Mastery Damage Reduction +117
• Increase Mastery Enhanced Skill Damage +51

Temple Guard Mage



TYPE: Legendary
LEVEL: 1500
CLASSE: Battle Mage


DEFENSE:
Helm: 589
Armor: 595
Gloves: 580
Pants: 591


2 Set Effect:
• Increases Skill Damage Mastery +2
• Increases Energy Mastery +2


3 Set Effect:
• Increases Double Damage Rate +18%
• Increases Wizardry Mastery +2


4 Set Effect:
• Increases Critical Damage Mastery +2
• Increases Excellent Damage Mastery +2
• Increases Ignore Enemy’s Defense +9%
• Increases All Stats Mastery +2
• Increases Base Defense Mastery +2
• Increases Critical Damage Rate +20%
• Increases Excellent Damage Rate +20%
• Increases Triple Damage Rate +16%
• Increases Maximum Life Mastery +2
• Increases Damage Decrease Mastery +2
• Increases Mastery Ability Skill Attack Power +2


Full Set Options (Set + Weapons):
• Extra Critical Rate +5%
• Extra Excellent Rate +5%
• Extra Double Damage Rate +3%
• Extra Additional Damage Rate +4%

Weapons Mastery e Legendary

Bloodangel Orb



TYPE: Mastery
LEVEL: 400
CLASSE: Arch Mage


STATS:
• Min Wizardry Damage: 83
• Max Wizardry Damage: 85
• Wizardry Damage: +92%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 93
• Agility: 35
• Energy: 258

Darkangel Orb



TYPE: Mastery
LEVEL: 600
CLASSE: Arch Mage


STATS:
• Min Wizardry Damage: 109
• Max Wizardry Damage: 115
• Wizardry Damage: +102%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 97
• Agility: 42
• Energy: 271

Holyangel Orb



TYPE: Mastery
LEVEL: 800
CLASSE: Arch Mage


STATS:
• Min Wizardry Damage: 141
• Max Wizardry Damage: 147
• Wizardry Damage: +114%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 99
• Agility: 44
• Energy: 298

Soul Orb



TYPE: Mastery
LEVEL: 900
CLASSE: Mystic Mage


STATS:
• Min Wizardry Damage: 156
• Max Wizardry Damage: 169
• Wizardry Damage: +126%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 101
• Agility: 47
• Energy: 308

Blue Eye Orb



TYPE: Mastery
LEVEL: 1000
CLASSE: Mystic Mage


STATS:
• Min Wizardry Damage: 179
• Max Wizardry Damage: 192
• Wizardry Damage: +136%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 164
• Agility: 80
• Energy: 460

Silver Heart Orb



TYPE: Mastery
LEVEL: 1100
CLASSE: Mystic Mage


STATS:
• Min Wizardry Damage: 202
• Max Wizardry Damage: 216
• Wizardry Damage: +148%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 168
• Agility: 84
• Energy: 470

Manticore Orb



TYPE: Mastery
LEVEL: 1200
CLASSE: Mystic Mage


STATS:
• Min Wizardry Damage: 225
• Max Wizardry Damage: 239
• Wizardry Damage: +161%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 171
• Agility: 87
• Energy: 474

Brilliant Orb



TYPE: Mastery
LEVEL: 1300
CLASSE: Mystic Mage


STATS:
• Min Wizardry Damage: 247
• Max Wizardry Damage: 261
• Wizardry Damage: +174%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 171
• Agility: 87
• Energy: 474

Apocalypse Orb



TYPE: Mastery
LEVEL: 1400
CLASSE: Mystic Mage


STATS:
• Min Attack: 270
• Max Attack: 284
• Wizardry Damage: +186%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 171
• Agility: 87
• Energy: 474

Lightning Orb



TYPE: Mastery
LEVEL: 1500
CLASSE: Mystic Mage


STATS:
• Min Wizardry Damage: 292
• Max Wizardry Damage: 306
• Wizardry Damage: +199%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 171
• Agility: 87
• Energy: 474

Temple Guard Orb



TYPE: Mastery
LEVEL: 1500
CLASSE: Battle Mage


STATS:
• Min Wizardry Damage: 329
• Max Wizardry Damage: 343
• Wizardry Damage: +262%
• Attack Speed: 30


REQUIRED STATS:
• Strength: 171
• Agility: 87
• Energy: 474